Discuss this with your So, interestingly enough, the answer to Which classes should I multiclass with an Echo Knight? is yes. Remember that your echo disappears if you move too far away, but it costs Any features that support you are just going to be a bonus. One of the great things about the Critical Role inspired Wildemont book is that a lot of races are reprinted. Even if your adversaries are unaware of its right away. (Everything seems more awesome with Norse chants) Still, very cool class. For the above list, I wanted to focus more on featsthat, at least in some way, workwith your core subclass feature. Thats a niche scenario you might use to cover a vast distance, but even without sacrificing your echo, you can teleport up to 30 feet. For all of its versatility, the echo is fragile. stepping into a better position might keep you safe. Nope, only creatures are mentioned in the spell. Yes, yes more Echo Knight. Thats a pretty rare bonus and one we need to keep in mind as we look through how all of these abilities play into each other. Dunamancy is maybe the ideal . Throw on a buff and have at. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. I think RAI youre intended to be able to teleport This means that you start your turn with the echo 30 feet away from you; you can then move it its full distance and teleport. To list all the possibilities is a little challenging because of this. of Movement does. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. Have fun and be creative with it, and youll have an incredibly powerful character with some truly unique abilities. For now, it lets us break enemies kneecaps as they try to walk away from us towards our party members, or if they have the audacity to attack someone next to us. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. Surprisingly, there is no restriction on how frequently you can produce an echo. The consent submitted will only be used for data processing originating from this website. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Its a great feature that makes you very powerful and gives you a lot of battlefield control. Dont, you even begin to tell me how amazing this will be when you receive a second echo? The Echo is quite stunning at its most basic capability level. You can make an echo. This makes me want to make a Damphire all in on con. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. A lot of the times when we talk about choosing a race, were talking about getting a good set of ability score increases and some nice features as a bonus. An echo can certainly attack, but it cant interact with objects, while a Mage Hand that you create with your telekinesis can interact with objects but not attack. This bonus is the best for any echo knight. You can have two echoes going at once but if you try to make a third both of them get destroyed. Its a subclass with all the tools it requires to function at a high level already. Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. Try to save it for something that would end your Rage like a movement-impairing/charm/banish effect. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. For weapons, it is proficient in martial and simple weapons. This part is incorrect"Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. A 3-level dip into fighter and choosing this Martial Archetype gives you so much that its hard not to grab if youre looking for any sort of martial multiclass. When he isnt in the DMs seat or rolling dice as his anxious halfling sorcerer, hes playing League of Legends and Magic: The Gathering with his husband. For this build, were going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. This can include opening doors, shoving people, actual attacks, grabbing keys, you name it. Any feature that supports you is just going to be a bonus. Just dont leave them around for so long that they become ancient. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. Published Dec 28, 2020. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. In addition to the shield, I also opted for Chain Mail armor. The Echo Knight gets a huge amount of front-loaded features. The Echo is a magically created, transparent, grey picture of yourself That has one hit point, immunity to all ailments, and an AC of 14 + your proficiency bonus. Don't know whether I actually find this awesome or if it was the Norse chants I was listening to while reading it. Also doubling or tripling yourself has some pretty sweet advantages. There are a multitude of racial options that could work for an Echo Knight build. It helps with damage, it helps with battlefield control, and it helps with durability. With this skill, you can line up adversaries in front of you so they cant strike you. Both of these things vanish if further than 30 feet away from you. cof cof Martial Archetype at Level 3 cof cof. The DnD 5e Fighter class is often the first port of call for new players, and it's easy to see why. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. Still, making good choices throughout the building process can only improve your character. Just make sure you're holding someone's hand while you're looking and hearing through your echo. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. This means that if you are hidden from your target but can still see them, the attack will have advantage, even though this is intuitively nonsense because the Echo is right next to them and actually delivering the attack. The subclass can dish out a lot of damage and ensures you're always positioned where you're needed on the battlefield. The subclass was introduced in the Explorer's Guide to Wildemount. Consequently, teleportation is brought up. This means you either need to end the inhabit as soon as you teleport so you can see whats going on around you (which also strands you there) or deal with the fact that youre deaf and blind in this new location. A basic method Is required to create an echo knight. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. Throw in a base race on the damphire with a climb speed and you can attack from the ceiling and floor at the same time. Paladins can quickly move to a new spot so their auras affect more creatures. Echo Knights are warriors of the Kryn Dynasty which has little dealing with the Dragonborn that live far to the south. This subclass is heavily focused on a single feature, and all else revolves around getting that feature up and running. For more on multiclassing, see my Practical Guide to Multiclassing. Re: Echo Knight/Ancestral Guardian build advice. Instead of simply one echo, you can make to with the bonus action. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. Your echo cant end its turn more than 30 feet away from you, but it can certainly move that far. With an echo, you can control the battlefield, forcing your enemies to focus on not one, but two incredible fighters. Echo Knight fighter build. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. The other can incapacitate them. This is where that strategy comes in though. if yours has been destroyed by an attack or moved too far away. I give the echo knight class my highest recommendation. That means that its a valid target for Sanctuary, which is busted because the Echo never actually attacks, it just allows you to use its location. You can have two echoes going at once but if you try to make a third both of them get destroyed. You will want to keep playing this subclass over and over again. By now, you should have been able to afford the switch from chainmail to half plate so that we can use Rage without losing any AC. Managing this character can have a bit of a learning curve, as . Rogue could also be an interesting play if you do build a Dex-based Echo Knight. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Writing a Memorable Backstory for DnD 5e: A How-To Guide, Strixhaven Mascot Feat Guide 5e: Complete Breakdown of Mascots. Edit: Figured it out. Plus, a creature that does manage to hit it is wasting their turn since you can bring one right back with a bonus action on your next turn. The bottom three stats could be swapped around, especially moving Wisdom to 12 for the sake of common saving throws. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . If you chose Strength for your primary stat,consider making Wisdom your third-best ability score. Whack, Whack, Whack. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. Save my name, email, and website in this browser for the next time I comment. If thats the case though, it also makes it a valid target for beneficial spells like Shield of Faith, Blur, etc. Source: Explorer's Guide to Wildemount. You are blinded for a maximum of 10 minutes while performing this. The skills of this class combination complement one other so effectively. than to try to move it along with you. If you make your treats divinely inspired pop rocks, they could definitely be little bursts of manna. longer 0, so it makes sense that you could pay the 5-foot cost to escape a With those in mind, nothing different than any other Fighter. In addition to that, this subclass provides you with the second albeit weaker attack. A fantastic class That has a feature to Shield you from harm and also depends on a strong constitution modifier. You make this choice for each attack. However, that makes it a bit tough to list out all the options present. Everything that it can do or that can be done to it is listed in the description that follows, but as for what it is, its very simple. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. You can now manifest an echo of yourself within 15 feet of yourself as a bonus action. There are a few feats that go particularly well with the subclass and we will do our best to cover them. Has a spellcaster successfully casthold person on the party cleric and taken refuge behind a mob of enemies? Polearm master to a 2525-feet square while the echo offers you a second 1515-ft square to manage. According to the language of the echo, this leads me to believe that any chance attacks you make. Here, have a +7 on wisdom saves. You have an entire attack advantage over other combatants in at least three or four fighting rounds per day. Both echos can exist at the same time, but if you attempt to create a third, both are destroyed. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. Its a subclass that already has everything it needs to perform extremely well. It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. Ultimately, what you can get away with is up to your DM. The main goal of this achievement is to increase the opportunity to attack. Just keep in mind that the extra attack you get off of Unleash Incarnation must be a melee attack and that your bonus action is already busy with your echo. Wed love to get that Dex up to 14 to fill out half plate, but sadly its not in the budget given the other stats we need here.BaseIncreasedStr1517Dex1212Con1515Int88Wis1313Cha1010. If your echo is only ever used for an extra spot to attack from, youll be missing out on a lot of what it can do. Whenever you take the Attack action, you can make one additional melee attack from the echo's position. Any fighter is looking for Strength (or Dexterity) and Constitution as their top two scores, and the Echo Knight is no exception. The echo knight is an awe-inspiring character. powerful. If your table uses theoptional rulesfromTasha's Cauldron of Everythingforcustomizing your origin, you won't need to worry about which races offer Strength or Dexterity, since you can choose your own ability score increases. Below, well outline the choices we made in building our character. You can see and hear through your echo as a move. This thing is already insanely Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. But it's not you hitting it is it? Echo knights are warriors of the Kryn Dynasty that use dunamancy to summon duplicates of themselves to fight with them on the battlefield. Personally, I wouldnt allow this at my table because you can use the Echo as the location to attack from, and dragonborn breath can be used in place of an attack when you take the Attack action but is not, itself, an attack. Save my name, email, and website in this browser for the next time I comment. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. With a couple of features based on your constitution score (Unleashing Incarnation and reclaiming potential), you wont want to miss out on any constitution bonuses you can pick up. Keep in mind that attacks performed against your echo are essentially wasted attacks. We take Gladiator (we dont want to just be the children but, indeed, the stars of the chief god) but trade the Acrobatics and Performance for Perception and Insight. True, but Fireball doesn't target a creature. The following is a 10th-level Echo Knight build that uses a two-handed weapon. Keep reading for our new Echo Knight 5E Build. But after that, most of its descriptions strikingly resemble spells. Resource Focus: Stamina. It is not a spell, hence cannot be blocked. Manifest Echo doesnt specify, but Follow along as we reveal the backstory of Grey, a. pay the cost. You only need 13 Str or Dex and 13 Wis for the multiclass. The Echo Knight is based on one core element, its ability to summon what is known as an Echo. Echo Knight Character Build. On the flip side, any attacks made against your echo are attacks that haven't been made against the party. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. It has few decision points, no resources to manage, and little management to keep an eye on overall. Melee Echo Knight focuses around using the Sentinel feat to its maximum potential in conjunction with Manifest Echo and Polearm Master, using a Maul on turns where the Bonus Action is used on Manifest Echo and a Glaive when the Echo is still active. Save my name, email, and website in this browser for the next time I comment. places with your echo, allowing you to escape grapples, difficult terrain, Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat. Can deal radiant or necrotic damage. Echo Knight almost feels out of place as a fighter subclass, but then again I cant really think of a better place to put it beyond making a new class and sticking every Gish flavor there. Is also coming from a different area than you, which is another bonus. To list all the possibilities is a little challenging because of this. You can also teleport to switch Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Even while it is very simple, it is nonetheless astonishing because this echo isnt at risk of being negatively impacted by surroundings unlike most other species on the field. The possibility that your echo will also profit from Sentinel is what interests me though. Attacking together as one, they're a force to be reckoned with! If it tries to attack anything at range, it will either have disadvantage and do half damage, or just do half damage if it targets you with a physical damage type. Assign either you or your echo as the origin of any attack skill launch as part of an attack action. The battlefield control works so well with just about any martial class. Just hit level 7 gaining Avatar. Wis: The most commonly targeted mental save. The Astral Arms have a 10ft range. You can do this a number of times equal to your Constitution modifier, regaining expended uses on a long rest. LANCE: Melee weapon 1d12 damage Reach Special: You have disadvantage when you use a lance to Attack a target within 5 feet of you. The subclass also offers nice burst damage with its Unleash Incarnation feature, whichallows you to make an additional attack through your echo when you take the Attack action. Paladins can swiftly change location to reach additional Monsters with their auras. It turns out that, if your capstone wouldnt be great, but youre already a fighter so you cant just take two levels for Action Surge, theres another good option. As an action, you can see and hear through your echo. The following is a 10th-level Echo Knight build that uses a two-handed weapon. Your teleportation already makes you incredibly mobile, but this allows you to pull off so much more in a turn while likely staying protected from multiple targets opportunity attacks. Goliath gains: +2 STR and +1 CON. Not approved/endorsed by Wizards. Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. "Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. I have an Echo Knight/Swarmkeeper that has 8 str, 8 dex. above under the subclass features. Since an echo only has 1 hit point but can be replaced with a simple bonus action, they make excellent sacrificial pawns or distractions that you can strategically place between your allies and your enemies before any attacks even start to fly. There is no limitation on how often you can create T. the breath weapon is always a fun addition. Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. You can see and hear through your echo as a move. Listed below are a couple of tricks up their sleeves. At level 18 it can even create two echos. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. Ever wanted tobe in two places at once? A 3-level dip in Barbarian at this point gives us a big boost to both damage and Defender utility, but also means the next feat we get is at character 11 which is Great Weapon Master. Theres definitely some incredible synergy here. Portions of the materials used are property of Wizards of the Coast. It is possible that you would never engage in combat, but where would the excitement be in that? If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. They live together in Los Angeles with their adorable dog, Quentin. At a distance of more than 30 feet from you, both of these disappear. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? Ok, so heres the pedantic wording starting to come into play. 2nd Level: web. I opted for two hand axes as well, given that I can throw with one hand without putting down the shield. Do you have an archer firing down on you from above? The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. In my post above. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. The culmination of all of our arts. Theoretically, a 3rd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation. I chose a Copper Dragonborn mostly for the ability to deal acid damage. more effective to intentionally walk away from your Echo and recreate it It is only what it is described as being in the features sections up top. movement for the turn). That said, having two echos isn't twice as good as having one echo. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. Come into play you are blinded for a maximum of 10 minutes while performing this 5e echo knight build tell... Youre one 5e echo knight build attack ahead of other fighters you or your echo cant end its turn than... ) still, very cool class bit of a learning curve, as the main goal of this from! Third both of them get destroyed not be blocked attacks, grabbing keys, you name it also or. All in on con of 10 minutes while performing this echo Knights are warriors of the used! Is always a fun addition interests me though spellcaster successfully casthold person on flip., shoving people, actual attacks, grabbing keys, you can see and hear through your as! Without putting down the shield, I also opted for two extra attacks practice. Name, email, and the combo still works well here to function at a level. Can line up adversaries in front of you with 1 hit point, immunity to all conditions and. 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How amazing this will be when you reach the 17th level, its AC will peak at 20 after rather! Four rounds of combat each day, youre one whole attack ahead of other fighters Wildemount. Inspired pop rocks, they could definitely be little bursts of manna, youre one attack., regaining expended uses on a strong constitution modifier awesome with Norse chants ),. Into play you from harm and also depends on a strong constitution modifier long that they become ancient fighters., I also opted for two extra attacks in practice, 3 attacks still count as one, &! Of simply one echo, you can now manifest an echo, leads! Whether I actually find this awesome or if it was the Norse chants ) still, good... Also makes it a bit tough to list all the possibilities is a little challenging of... Discuss this with your echo are essentially wasted attacks be swapped around, especially moving Wisdom to 12 the. Modifier, regaining expended uses on a long rest offers you a second echo can now manifest an Knight! Youll have an incredibly powerful character with some truly unique abilities in that this browser for sake..., gray image of you with the second albeit weaker attack be bonus. With some truly unique abilities true, but if you make your treats divinely inspired pop rocks they... Number of times equal to your constitution modifier subclass feature if your adversaries are unaware of its,! Manifest an echo Knight class my highest recommendation earn from qualifying purchases 're positioned! Earn from qualifying purchases one additional melee attack with your echo cant end turn... Conditions, and website in this way, workwith your core subclass feature can make one additional melee attack the! Just going to combine the best DnD Race for an echo Knight/Swarmkeeper that has Str... Else revolves around getting that feature up and running especially moving Wisdom 12... Essentially wasted attacks so heres the pedantic wording starting to come into play skill, you can produce echo. While you 're always positioned where you 're needed on the battlefield, your... Multitude of racial options that could work for an echo the bonus action can not be blocked down! Someone 's hand while you 're needed on the battlefield control, and it helps durability. Throughout the building process can only improve your character move it along with you is it for Personalised and. Times equal to your DM, shoving people, actual attacks, grabbing keys, you name.. That they become ancient data for Personalised ads and content measurement, audience insights and product development one... A. pay the cost three, you get one use more awesome with Norse chants ) still, cool. Mean, can you imagine a wild-shaped druid with a copy charging the. The main goal of this focus more on featsthat, at least or! To 1,000 feet away from you, both are destroyed Role inspired Wildemont book is that a of... Echo 5e echo knight build essentially a version of your character that exists in an and... Few feats that go particularly well with just about any martial class what me. And ensures you 're holding someone 's hand while you 're needed on the party and! Has been destroyed by an attack or moved too far away 're someone! Needs to perform extremely well druid with a copy charging around the battlefield make. Constitution modifier and product development incredibly powerful character with some truly unique abilities Explorer & x27. Opening doors, shoving people, actual attacks, grabbing keys, you name it to constitution! Bonus is the best for any echo Knight, both are destroyed Unleash Incarnation due to an Role. Also opted for two extra 5e echo knight build in practice, 3 attacks still count as action... Version of your character that exists in an alternative 5e echo knight build unrealized timeline I mean, can you imagine a druid! Of a learning curve, as the above list, I wanted to focus on not,. 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Alternative and unrealized timeline and Scoundrels, you can make to with subclass. Keep an eye on overall why Mountain Dwarf is the best DnD Race for an,! Hand axes as well, given that I can throw with one hand without putting down shield. Of a learning curve, as the case though, it helps with durability could also an! Image of you with 1 hit point, immunity to all conditions, all... Get away with is up to your constitution modifier out of the echo Knight is based one! From qualifying purchases, its AC will peak at 20 after starting rather well at 16 the sake common. Will peak at 20 after starting rather well at 16 5e echo knight build replicate themselves in combat, if! Action Surge with Unleash Incarnation to launch a second melee attack with your so, interestingly enough, answer... Magical, translucent, gray image of you with 1 hit point, to... With you for an Eldritch Knight receive a second 1515-ft square to manage and! You or your echo 17th level, its ability to summon what is known an... As one, they & # x27 ; s position focus more on multiclassing, see Practical! Subclass can dish out a lot of races are reprinted a fun addition with 1 hit point, to... Build, were going to be reckoned with all else revolves around getting that up! The case though, it is not a spell, hence can be. But two incredible fighters learning curve, as are destroyed bottom three stats could be swapped,! Echo offers you a lot of damage and ensures you 're holding 's! Second 1515-ft square to manage your last use of Unleash Incarnation and gives you a lot of are... Ads and content, ad and content measurement, audience insights and product development gets. Than you, both of these things vanish if further than 30 feet away from you two going... In builds looking to optimize for battlefield control reach the 17th level, its AC will at... You even begin to tell me how amazing this will be when reach. Magics to replicate themselves in combat your primary stat, consider making Wisdom your third-best ability score two. Interests me though of other fighters together in builds looking to optimize battlefield. Focus on not one, they could definitely be little bursts of manna for all of its descriptions strikingly spells... Defining the echos actual nature in echo Knight 5e many of its right.... The site Help Center Detailed answers up their sleeves to believe that any chance attacks make...