It was last verified for, Please help with verifying or updating this infobox. Press question mark to learn the rest of the keyboard shortcuts. It also doesn't offer any good policies with other idea groups one would pick as Russia. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Ming will want to white peace after a while. Improve with Pskov, as you cant RM them. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). The rest is whichever you like. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. Innovative first, institutions take a long time to make it your way and the tech cost helps. There is a reason why Alaska was sold. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. Religious is probably going to be your first idea group. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Choose to get more patriarch authority almost every time. Icon of St. John Climacus for spreading and embracing Institutions. Declare on a small tributary and full siege (even assault) them. Religious helps with stability and deus vult is op. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. And you are unlikely to take them on early game even with a good ally in Europe. What to pick as Muscovy early on? Picture it and then make it so in Europa. In MPs, I'd suggest going for 4 military idea groups. Break royal marriages till your stab is -3. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. The trick was to rush ideas ASAP to get the great Russian national ideas. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. I usually leave Perm for the last as they have the biggest army which helps you out in wars. What about +5% Morale and +10% Siege ability? Privacy Policy. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Replace Religious with Humanist late game if you are going for world conquest. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. Take the Russian ideas, they are better than Muscovys. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. And Artillery ideas. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Aristocratic is always a solid pick. warren central student killed 2022. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. You need 40% war score for humiliate, which shouldnt take too long. It will be a very tough war, which you can potentially win. I don't care what people say but I go trade for my first diplomatic. And select the Icon of St. Michael for extra manpower recovery and discipline. All rights reserved. It would even make sense. on Paradox technology, Legal If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. Training And Servicing Center. Why did it take till 1550 to finish the idea group if you took it as your first idea group? Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. Its not too hard if no one has formed Bharat or Hinudstan yet. What ideas should I pick? It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. Do not take quantity, you will already drown in manpower. The author of this thread has indicated that this post answers the original topic. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Sometimes, that greatness comes by taking what others . Please help with verifying or updating this section. eu4 ethiopia ideasis ora king salmon safe to eat. Dont feed them too much land though. I havent played this tag since the DLC specific to them launched. Try NOT to fight their army and let your subjects do it for you. Why everyone argue so much about Economic ideas? The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. You're going to need it and it stacks well with high patriarch authority. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. Into the forests and hinterlands of the land we today call Russia. Quantity then religious then trade. It is not worth it to play colonization game as Russia. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Yeah, why not make 2 coring reductions. I'm not a fan of quality but if you need it then fair enough. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. Offensive is all about the army, and every idea in it complements Russia's strengths. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. :huh: They are not bad at all. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. A Rus' centered in Moscow and not Kiev. Full annex Ryazan/Odeyev. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. Trust me, you dont need it. I just saw that you can give the ability to create a client state to a custom nation. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. Save Oprichnina points. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. You need at least one big badass ally for most of the game. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. Press J to jump to the feed. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? However, it will be a huge drain on your manpower, economy and time. I even take economic from time to time, but only to roleplay. Siege down Novgorod forts. Quality and offensive are of course always valid too. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Swap eco for diplo. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. Make sure you have a small stack of army next to them before you declare). It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Early innovativeness, since AI usually doesnt open with quantity ideas. Byzantium is the Roman Empire. If Poland hasnt rivaled you at the start, you should try to ally them. You can't outlast Russia.Recorded live on twitch.tv/xobidf A huge income boost. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Get a border with Ming. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. From pretty early on, your main source of income will be trade rather than taxes. What is the best army composition? As for ideas trade and diplo can be good. And my leaders haven't been bad either. Beating the Ottomans in a war? Take all the provinces bordering Sweden and Tver and some money. Besides, the Grandmaster would much rather be a Duke or King. Now that you have a foothold in Scandinavia, you can get more land from Denmark. How well does quality, religious, trade work? If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. If you cant ally Ottoman, you need a big European power as an ally early on. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. If you are playing Russia defensively, you are missing the point of Russia. Create an account to follow your favorite communities and start taking part in conversations. Well yes, at least in 1.5, I had to hire a few mercenaries at start. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Administrative, as Adaptability. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. It is possible at any time to spend 50 military power to gain 10 militarization. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. So too shall the Rus'. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. So what's about Expansion casus beli versus Religious casus beli? Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. Just buy some mercs. Main reason is that most of your expansion will depend on the diplomatic relations around you. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. New comments cannot be posted and votes cannot be cast. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. I suggest Quantitiy - Religious - Trade. on Paradox technology, Legal Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. After that it's really more what your campaign needs. all the bonuses just have amazing synergy with russian position ad national ideas. Quantity will allow you to pump out more soldiers than there are people on earth. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Is +10% Morale a bad policy? The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. Ming is your enemy on the east. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. Like an eastern power probably. You can continue colonizing pacific islands and america if you like, wich is cool. You're assuming that Russia will stay your ally after you find a way to release them. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Best economic modifier in the game. Rinse and repeat till you border Ming. You might want to replace something with Trade ideas, during the midgame. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower.